After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (2024)

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After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (2)

After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. I used Cheat Engine to basically normalize all damage tables in this game to make it just play like a classic Castlevania game where you go up against the enemies/bosses and play just based on learning their attack patterns and abilities and it has made the game play so much better.

Are there are any games out there that play somewhat like this but without the RPG grinding that I'd have to mod out of the game for a better experience?

  1. 1 week ago

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    Anonymous

    Zelda tears of the kingdom

    • 1 week ago

      Reply

      Anonymous

      Zelda breath of the wild

  2. 1 week ago

    Reply

    Anonymous

    Yeah i get exactly what you mean. And the rpg mechanics in these games have always been somewhat pointless.
    >put 40 points into health
    >now you die in 3 hits instead of 2
    >put 40 points into strength
    >enemy dies in 2 hits instead of 3
    The whole thing needs a fundamental rework or something, which is easier said than done of course.
    Sekiro is a much better game.

    • 1 week ago

      Reply

      Anonymous

      >put 40 in vit and STR
      >game is now broken and piss easy
      every single one of them. Including LIes of P, Steel rising and lords of the fallen

    • 1 week ago

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      Anonymous

      Sekiro already proved that the leveling mechanics don't add anything to the games.

      Go play dmc 1-5, bayonetta 1-3 and frick off from FROM threads hom*osexuals and if these games are still too easy for you go out and do some sports

      • 1 week ago

        Reply

        Anonymous

        >go play juggleslop

        • 1 week ago

          Reply

          Anonymous

          >>go play juggleslop
          Games where you don‘t need to level up anon. Play it and if these are too easy go compete in sports. As long as you stop infesting these threads

    • 1 week ago

      Reply

      Anonymous

      >>put 40 points into health
      >>now you die in 3 hits instead of 2
      >>put 40 points into strength
      dies in 2 hits instead of 3
      this is, in fact, not how it works

  3. 1 week ago

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    Anonymous

    Have you played Grime?

  4. 1 week ago

    Reply

    Anonymous

    >t. Cornelius Baal

  5. 1 week ago

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    Anonymous

    I have been autistically arguing about this on Ganker for a while.
    I first started talking about it in regards to skyrim, where i think that there is too much power creep and too many different ways to increase % damage, and too much enemy scaling.

    Elden ring is one of my favorite games but I have been saying that the dark souls stats and level up system does not work that great for open world, and it should have had a different sort of stat system, and weapon leveling system

    Action RPGs would do better to have Tighter stat system with less overall stats. Conan Exiles is actually a great example of a stat system done well for an action RPG. You have Strength, Dexterity, etc. and each one goes up to 20, and you get a perk for every 5 invested in the stat, level cap is 60 so you can only max 3 out of 6 stats. Whats more, weapons from bosses in the starting are are competitive with endgame weapons. Thats perfect as there is not much power creep between high levels and low levels, and you dont need to level scale your world or enemies. There is a noticable difference between high and low level but not so much a low level cant tough it out and kill high level stuff through skills.

    Thats how an ARPG should be. After thinking about it for a while I came to the conclusion that if your action RPG has enemy level scaling it means your stat system is poorly designed, and the level scaling is a bad aid fix for poor game design.

    • 1 week ago

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      Anonymous

      Elden Ring is the only souls game where the rpg mechanics are absolutely essential. If you take them out the sense of your character progressing along the adventure goes away completely and the open world becomes literally pointless.

      • 1 week ago

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        Anonymous

        i didnt say take out rpg mechanics i said make them tighter and dont use dark souls stat system.

        also this over fixation on character progression for the sake of it is one of the core problems of ARPGS. no one is saying it shouldnt exist, but its easy to get carried away with it and make stupid systems like the skadu fragment system

      • 1 week ago

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        Anonymous

        After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (6)

        >your character defeating greater and greater enemies with more and more complex attacking routines and defensive mechanics wouldn't give you a sense of progression
        >the only way you can feel your character is progressing is if you can see a literal number on your screen getting bigger and bigger

    • 1 week ago

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      Anonymous

      >That's how an ARPG should be
      If you're removing what little RPG elements these games already have, why are you still calling it an RPG?

      • 1 week ago

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        Anonymous

        i did not say or imply that i was removing rpg mechanics.

        • 1 week ago

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          Anonymous

          Stat based character progression is literally the only RPG elements these A"RPG"s have and you're saying you want to replace it with some other progression system.

          • 1 week ago

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            Anonymous

            Yeah in Elden Ring there is no other form of progression besides leveling up, no sir you don't find any items that make your character stronger.

            • 1 week ago

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              Anonymous

              >find any items that make your character stronger.
              That's not an RPG element. RPGs have it sure, but it has always been common in other genres and wasn't even invented by them.

              • 1 week ago

                Anonymous

                Choosing to be a wizard instead of a fighter is not an RPG element nope.

              • 1 week ago

                Anonymous

                Hexen is my favourite ARPG.

            • 1 week ago

              Reply

              Anonymous

              If you use those items you didn’t beat the game

              • 1 week ago

                Anonymous

                nuh uh I did so

          • 1 week ago

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            Anonymous

            >and you're saying you want to replace it with some other progression system.
            no i didnt. I said make the stat system tighter.

      • 1 week ago

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        Anonymous

        Not him but what he described is not removing RPG mechanics. You can have character building without convoluted scaling and stat creep.

    • 1 week ago

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      Anonymous

      You guys really hate character builds.

    • 1 week ago

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      Anonymous

      Nobody replays the game to make their stat sheet numbers bigger, they replay to go through the content using different strategies.

    • 1 week ago

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      Anonymous

      There's nothing about the stats that lend more replayability. You could replay the game making different builds and approaches.

    • 1 week ago

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      Anonymous

      Good games like monster hunter have you use different weapons with entirely different movesets and approach lol. Guess dark troony souls didn't get the memo

  6. 1 week ago

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    Anonymous

    Sekiro already proved that the leveling mechanics don't add anything to the games.

    • 1 week ago

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      Anonymous

      This OP, basically just get Sekiro.

    • 1 week ago

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      Anonymous

      This OP, basically just get Sekiro.

      >30 parry iframes
      >no recovery so button mashers can spam that sh*t
      unfortunately, it was too easy

      • 1 week ago

        Reply

        Anonymous

        Yeah that's not at all how the game works.

        • 1 week ago

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          Anonymous

          damn, triggered the sekitard who didn't even play it. My bad

      • 1 week ago

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        Anonymous

        I don't know the exact number of parry frames but the only attacks you can mash through are the incredibly fast multihit combos that you wouldn't be able to parry otherwise. There IS recovery against most attacks, if you spam parry you'll just do normal blocks and get your stance broken.

        • 1 week ago

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          Anonymous

          >i don't know
          stopped reading there. I accept your concession

          • 1 week ago

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            Anonymous

            Have another (You) friendo, that's all you're going to get.

    • 1 week ago

      Reply

      Anonymous

      Yeah i get exactly what you mean. And the rpg mechanics in these games have always been somewhat pointless.
      >put 40 points into health
      >now you die in 3 hits instead of 2
      >put 40 points into strength
      >enemy dies in 2 hits instead of 3
      The whole thing needs a fundamental rework or something, which is easier said than done of course.
      Sekiro is a much better game.

      Sekiro is like Snake Eater in that it’s very clearly when newbies jumped onto the bandwagon and first experienced that type of game, and will now obnoxiously declare it the peak even though it’s obviously already been surpassed upon release.

  7. 1 week ago

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    Anonymous

    How do you handle equip load without leveling? If you remove item weight then there's no benefit to not running the heaviest armor.

    • 1 week ago

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      Anonymous

      Equipment weight slows your character movement making your running and dodge rolls slower with greater startup, and stamina use greater as well. You'll have stronger armor but your window for dodging attacks or avoiding hits will close much tighter as a trade-off. EZPZ.

    • 1 week ago

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      Anonymous

      have a class system where different classes get a different equipment load.

      Rogue Equipment load 20
      Knight equipment load 55
      Weapon master equipment load 15, and weapons dont count towards load (so you can have 6 weapons/shields on softswap with no penalty)
      Wizard equipment load 12
      Sorcerer equipment load 40

      • 1 week ago

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        Anonymous

        I do think From should embrace a hard class system. They can do a lot with that.

  8. 1 week ago

    Reply

    Anonymous

    Metroid Dread

  9. 1 week ago

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    Anonymous

    You'll get memed on by morons pretending it's about game difficulty, but "you can't fight this boss until you XP grind for 60 hours first so come back" is the definition of artificial difficulty. Your player skill has absolutely nothing to do with your success. You could perfectly adapt through all of the enemies attacks but you'll never kill them for example if you're playing a magic user because you literally mathematically do not have enough magic points to bring down all those hit points, you'll just run out. So you have to go burn time raising up your number to match or exceed the enemy's.

    • 1 week ago

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      Anonymous

      All of those things would be good and even desirable if the game were a pure RPG. But it's not. Mixing RPG and action combat simply doesn't work on a fundamental level because they are mutually exclusive.

    • 1 week ago

      Reply

      Anonymous

      After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (7)

      >but you'll never kill them for example if you're playing a magic user because you literally mathematically do not have enough magic points to bring down all those hit points
      do you believe RPG means literally role playing and when you run out of FP you simply start cowering like you think a wizard should if he can't cast a spell

      • 1 week ago

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        Anonymous

        Yeah because your lvl1 shortsword and 9 str aren't going to do sh*t.

        • 1 week ago

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          Anonymous

          still beat tree sentinel at the starting level as a caster. a first class mage doesn't stop fighting because they're out of mana

  10. 1 week ago

    Reply

    Anonymous

    wow it took you so long to reach the most obvious conclusion

  11. 1 week ago

    Reply

    Anonymous

    explain the way you cheated I wanna play the game same as you have

  12. 1 week ago

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    Anonymous

    My favorite part is when you ask yourself if you should stop leveling in order to not make the game too easy. The system just does not work.

  13. 1 week ago

    Reply

    Anonymous

    Elden Ring isn't as bad for it although a bit obnoxious.

    The worst are games that have literally zero reason to have RPG sh*t in it and it only gets added in for live service horsesh*t to keep players stuck with pouring in more and more playtime.
    >Assassin's Creed new games
    >Shadow of War/Mordor

  14. 1 week ago

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    Anonymous

    My issue with the levels is that they let it go too far. There should be a level cap to balance both the PvE and PvP around instead of just letting people max literally everything out.

  15. 1 week ago

    Reply

    Anonymous

    just go play dmc4

  16. 1 week ago

    Reply

    Anonymous

    After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (8)

    >After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games.
    Congratulations, you have ascended and become a real human being. The tabletop games 'RPG' elements derive from were just simulation with numbers to help suspend disbelief and aid the imagination. At the moment of being able to make games with the ability to just simulate sword combat, these things become superfluous and vestigial. They were no longer needed and SHOULD have evolved to represent progression in more intuitive, organic ways. Learning new techniques that open new move sets, specializing in weapons to learn unique special moves for them.

    This is how RPG's move forward and stop backsliding for petty nostalgia. All the wildly convoluted number games and bloat under the hood are fricking baffling. Why? It doesn't need to be there, it makes no sense. So instead of just not doing that, a lot of developers add level scaling which only makes even less sense. Its batsh*t insane to do all this just to appease morons that can't get an erection unless their floating damage numbers can get up into the millions.

  17. 1 week ago

    Reply

    Anonymous

    Its impossible to really have a good discussion about stats in arpgs on Ganker (or the internet at all really) because its so complicated a subject. stats can affect everything in the game from damage to item requirements, to unlocking perks, dialog options, etc.
    People will filter any idea you tell them through the lens of their understanding of their favourite game then explain why that wouldnt work if that was the only change you made.
    So you would have to effort post to an extreme degree to really make random people on the internet understand any idea they havent seen or thought of before.

  18. 1 week ago

    Reply

    Anonymous

    After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (9)

    I've been burned out on Souls games, couldn't even finish DS3, but I'm debating whether I should get ER from the Steam sale (not the DLC mind you). Was anyone else in the same situation as I was; played ER and enjoyed it despite feeling series fatigue beforehand?

    Pic unrelated. I just love Shadowman.

  19. 1 week ago

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    Anonymous

    After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (10)

    When did the souls series go from rpgs to bossrushes to people? I hate this cancer in terraria and don't know why this is happening to souls games. Is it sekiro's fault? Just general attention span of the average gamer seeking instant gratification?

    • 1 week ago

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      Anonymous

      >When did the souls series go from rpgs to bossrushes to people?
      They didn't, people who use this argument don't understand Souls games

    • 1 week ago

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      Anonymous

      >Just general attention span of the average gamer seeking instant gratification?
      Have in mind that 80% of the complaints of the DLC came from people rushing it and not exploring to acquire gear or items like scadutree fragments. I'm afraid Souls games from now on will be all heavily optimized for this kind of ADHD-riddled mindset (I mean this is something since DaS3 received Bloodborne's influence, but alas), and this is not a problem in itself, but if I have to find ways to make the game run on a certain pace eventually I'll be blocked by the game design itself and this is troublesome.

    • 1 week ago

      Reply

      Anonymous

      Well the mentality did, not the games (at least not to that extent). Dark Souls getting the
      >hardest game in the universe
      reputation was the worst thing that could've happened to the series, since people now associate souls games (or From games in general really) with difficult bosses and not much else.
      For me, and I know for a lot of other people who like these games, it was always about exploring a dark fantasy setting with challenging levels and bosses but mainly the exploration/adventure aspect.
      I blame the marketing taking advantage of people being bad at vidya.

      • 1 week ago

        Reply

        Anonymous

        >For me, and I know for a lot of other people who like these games, it was always about exploring a dark fantasy setting with challenging levels and bosses but mainly the exploration/adventure aspect.
        Yep. I miss the feel of it being a dungeon crawler more than a boss simulator.

    • 1 week ago

      Reply

      Anonymous

      >le attention span!
      Every time with subhumans like you
      You got filtered by chess so you reverted to braindead turn-based games like SMT and Xenoblade to make you feel better. Ah yes now you have the attention span to watch le epic wacky chuuni and/or moesh*tter attack animations while you just press A, occasionally healing along the way
      go watch a movie instead. go back to Ganker or Ganker

  20. 1 week ago

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    Anonymous

    >RPG grinding
    >souls games
    Uuuuuuuuuuh

  21. 1 week ago

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    Anonymous

    Unironically Kingdom Hearts. The RPG mechanics in all of the main games are mostly straightforward and do not have a significant impact on the challenge, instead offering a few fun build options. They even specifically have an ability that prevents gaining EXP, which the games are mostly built around enabling as the highest possible challenge done after learning the mechanics and enemies.

  22. 1 week ago

    Reply

    Anonymous

    If you play a basic r1 and roll melee build, your right. What's fun about replaying Souls is figuring out and playing with all the broken builds besides that.

    • 1 week ago

      Reply

      Anonymous

      After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (11)

      I dunno, this sort of thing loses its novelty very quickly if you ask me.

  23. 1 week ago

    Reply

    Anonymous

    >I don't like games with this mechanic so instead of playing those games I complain about ones not made that way and use hacks to fundamentally cha ge how it plays
    Why are you like this boyo.

    • 1 week ago

      Reply

      Anonymous

      >modding games to your liking = bad
      consolepleb detected

  24. 1 week ago

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    Anonymous

    After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (12)

    Souls games are glorified rhythm games, not proper action games. The emphasis of Souls was always the RPG elements and not the action because if you remove the RPG elements it's just a boring action game. That's what happened with Sekiro.

    It's okay to prefer action games over RPGs, but you're playing the wrong games. Go play DMC, Bayonetta, Furi, Ninja Gaiden, Shinobi, etc. Elden Ring is about making a build and roleplaying first and foremost

    • 1 week ago

      Reply

      Anonymous

      After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (13)

      >Souls games are glorified rhythm game
      Whenever someone says this I always think it feels like a disservice to actual rhythm games. Some of them have both combat and RPG elements I find more interesting to fiddle with than most of the games mentioned in this thread, even.

  25. 1 week ago

    Reply

    Anonymous

    Finally a good thread. Anyone disagreeing is a subhuman Ganker dweller and I suggest they go back to watching movies if they play games to watch numbers go up

  26. 1 week ago

    Reply

    Anonymous

    also I’m trans btw

  27. 1 week ago

    Reply

    Anonymous

    After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (14)

    based, frick RPG elements. Miyamoto was right

    • 1 week ago

      Reply

      Anonymous

      braindead zoomer

  28. 1 week ago

    Reply

    Anonymous

    >I don't like RPG leveling sh*t put on top of action combat games
    I honestly blame all the gamers who constantly b***h about combat being trivialized when you level up in an RPG.

  29. 1 week ago

    Reply

    Anonymous

    RPG mechanics have almost never made a game good

    • 1 week ago

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      Anonymous

      After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (15)

      I'm struggling to think of anything where I can point to the RPG side of things and say 'yeah, this is what made it a masterpiece'
      it's okay in something like RE4 since it's barely RPG mechanics and the upgrades are actually tangible, and it's not like the game would suck without the upgrades anyway
      if a game is gonna have RPG elements it better make it actually noticeable rather than just changing a number

      ?si=OrYX1Z960ZMzkqlu

      • 1 week ago

        Reply

        Anonymous

        See

        Unironically Kingdom Hearts. The RPG mechanics in all of the main games are mostly straightforward and do not have a significant impact on the challenge, instead offering a few fun build options. They even specifically have an ability that prevents gaining EXP, which the games are mostly built around enabling as the highest possible challenge done after learning the mechanics and enemies.

        If you took out the rpg mechanics it would be a far worse game

  30. 1 week ago

    Reply

    Anonymous

    I don't like how you even have to level up your weapons to make them usable. There are hundreds of weapons in the games but realistically you'll stick with just a few because if you want to try out new ones for variety, you must spend a lot of resources and souls/runes just for it to perform as well as the weapon you already have. Why not just have the weapon damage scale to your relevant stats.

    • 1 week ago

      Reply

      Anonymous

      If you didn't notice, the unifying drive behind all the tacked on RPG sh*t in action games is making you as a player have to time-sink into their game so they can boast player numbers and get their budget renewed. Making you have to grind runes to level up weapons is a second layer of "frick you keep playing our game hom*osexual".

    • 1 week ago

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      Anonymous

      ER is really bad for this because some of the stones are few and far between and the bell bearing is locked behind the endgame areas. Its fine for NG+ but in a first run, so much stuff is basically locked off because of how scarce the stones are.

  31. 1 week ago

    Reply

    Anonymous

    After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (16)

    RPG mechanics are 100% moronic and are antithesis to good game design. The wide majority of games with low gameplay density and dishonest, predatory psychological hooks are RPGs or very close to and that's not by coincidence.

    • 1 week ago

      Reply

      Anonymous

      Right at the start of your video Sakurai gives a specific practical purpose for having RPG mechanics.

      • 1 week ago

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        Anonymous

        For producers, not gamers

  32. 1 week ago

    Reply

    Anonymous

    There's an alternate world where Elden Ring just plays like Ocarina of Time where it's an adventure fantasy game but with no RPG leveling attached apart from incremental health/magic upgrades.

    • 1 week ago

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      Anonymous

      So, BOTW/TOTK

  33. 1 week ago

    Reply

    Anonymous

    After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (17)

    Action
    >no real player skill expression except pressing the invulnerabity button with better timing
    >no real combos so you just roll roll roll before pressing R1
    >all the bosses are hom*ogenized because the devs can't fine tune them
    Rpg
    >attribute allocation doesn't matter outside of deciding your general playstyle (that you can instantly change)
    >the story is insipid zanzibart sh*t
    Is mixing the two just a losing formula?

    • 1 week ago

      Reply

      Anonymous

      Whatever you've described for action games only applies to dark souls (a failed action game)

    • 1 week ago

      Reply

      Anonymous

      For From it is but stuff like Nioh balances the two well.

    • 1 week ago

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      Anonymous

      >>no real player skill expression except pressing the invulnerabity button with better timing
      How to tell someone has never played a real action game before

  34. 1 week ago

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    Anonymous

    how do morons think these games have "builds"
    >youtube video on elden ring gameplay
    >a lot of people are asking the build
    >you literally just put points into the stat that gives you damage, whether that is dex str or whatever the frick
    >rest goes to hp stamina and mana to a comfy level
    literally, are people below 20 iq or somehow think this game has "builds", it isn't fricking path of exile

    • 1 week ago

      Reply

      Anonymous

      if the equipment isn't shown then it is a valid question

    • 1 week ago

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      Anonymous

      >path of exile
      nobody cares about your brainless cookie clicker fricking moronic Black person.

  35. 1 week ago

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    Anonymous

    >stats add to build variety and replayability!
    >skill description: increase by +5% the chance of doing minor special effect while you press the same button to attack and do the same action mechanically with no regards to positioning, timing, ect

    oh yeah KINO variety right there

  36. 1 week ago

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    Anonymous

    this thread has to be a shazam troony discord raid. I refuse to believe people ITT are this moronic, slow brained and deranged

    • 1 week ago

      Reply

      Anonymous

      You've shown your superior intelligence, truly.

    • 1 week ago

      Reply

      Anonymous

      After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (18)

      >I refuse to believe Ganker would be moronic enough to defend RPG leveling in real-time combat games

  37. 1 week ago

    Reply

    Anonymous

    Just have every game do it like Monster Hunter (pre-generations/world) and have players choose what skills and bonuses to prioritize via armor. No hom*osexual leveling system, only the player improves and can choose to make their life easier by equipping the proper skills for the goal they want to achieve. Faster collecting for gathering quests, earplugs for monsters who scream a lot, tremor res for diablos, elemental weapon for the weakness of the monster ect. Even if it wasn't without faults (GS/Bow sets almost always having the focus skill for instance) it's better than braindead overlevel grind

    • 1 week ago

      Reply

      Anonymous

      This. I remember how satisfying it felt when I finally decided to try using the wind res skill for rathalos hunts in MH3U. I always thought it wouldn't make much difference, because you could time hits with your weapons to avoid being affected by the wind pressure. Turns out it really was a game changer in terms of comfort and added mobility. Grinding a little for said skill didn't feel pointless because the reward was immediately apparent, modified my approach to the fight and made me enjoy it more

  38. 1 week ago

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    Anonymous

    The only thing keeping me coming back to these games is the setting. Beautiful art, grotesque monsters etc.

  39. 1 week ago

    Reply

    Anonymous

    After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (19)

    eternal reminder that perfection is achieved not when there is nothing more to add, but when there is nothing left to take away
    Fumito Ueda's 'design by subtraction' approach springs to mind, with games like Ico, SotC and TLG
    in a medieval fantasy game a weapon should only exist if it has unique properties, such as a sword or a spear having a different moveset and being stronger or weaker against certain enemies. why would I want to have 50 swords? they're all essentially the same outside of arbitrary 'this one has +648 damage' sh*t
    this kind of design would probably allow the developers to hone in on what actually matters and make more meaningful content, too, since they're no longer busy designing countless weapons and balancing their stats
    I blame sh*t like Diablo for treating its players like rats in a skinner box; number go up is too appealing to low IQ individuals

  40. 1 week ago

    Reply

    Anonymous

    I wonder what are your favorite games? This thread is pathetic. Do y'all have ADHD?

    • 1 week ago

      Reply

      Anonymous

      After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (20)

      I'm a bit of a hypocrite since some of my favorite games have RPG elements, but what can you do? I can enjoy them in spite of it

    • 1 week ago

      Reply

      Anonymous

      I'd guess Castlevania given OP says it right in the OP. Is Castlevania ADHD tier to zoomers?

  41. 1 week ago

    Reply

    Anonymous

    elden ring combat isn't even real time, it is ATB
    while dodging and movement is real time swapping spells through d pad and attacking is more close to ATB

  42. 1 week ago

    Reply

    Anonymous

    Then play an action game. What is wrong with you? Are you new to videogames?

  43. 1 week ago

    Reply

    Anonymous

    What you want to say is "I'm sh*t so I cheated"
    What you wanted already exists. It's a run without levelling. A lot of people already play like that

  44. 1 week ago

    Reply

    Anonymous

    Monster Hunter

After much experience, I've decided I don't like RPG leveling sh*t put on top of action combat games. (2024)
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Introduction: My name is Chrissy Homenick, I am a tender, funny, determined, tender, glorious, fancy, enthusiastic person who loves writing and wants to share my knowledge and understanding with you.